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Patch notes

v0.10.1: Pick up your buildings

Structures get the handling they deserved. Moving a building is now a proper pick-up-and-place: hold to lift it into a ghost, drag it where you like, and confirm with a tick. Around it, a set of polish and balance changes from the first days of playing v0.10.0.

  • Move structures by dragging. Press and hold a structure (or use Move in its menu) to lift it into a ghost that follows your finger, snapping tile to tile. The tiles beneath tint green or red for free and blocked spots, a tick places it, and an X puts it back. Moves still work across islands: travel with a ghost in hand and place it on arrival.
  • Placing is one-and-done. Placing a beehive, totemblossom, or cherryblossom now puts the placement tool away once the structure lands, instead of staying armed. Rivers still paint in runs.
  • Structures always answer a tap. Tapping a structure with the hoe, watering can, or scythe armed now opens its menu instead of doing nothing.
  • Free things say FREE. A structure that costs nothing now reads FREE instead of 0 / 0.
  • Honey storage works like the others. A hive now holds a fixed 6 honey, upgradeable to 24 through the renamed Honey Pot upgrade, replacing the old rate-based per-day cap. The word bucket is gone from every structure menu.
  • Wishes are rebalanced. A cherryblossom paired with a Harvest Shrine filled its Pool too fast; lucky drops now grant a tenth as much — Rare 0.1, Mythic 0.3, Dreamlike 1.
  • Offerings take your whole harvest. Shrine offerings now count every rarity at a weighted value — rarer fruit is worth more, and commons are always consumed first — so late-game farms full of rare fruit can still awaken shrines.

The ghost move is the biggest handling change in a while, so tell me how it feels — especially the long-press lift and dragging near island edges.

— Dee