Honk moves in — and takes over the teaching. Finishing his starter orders now earns you the Goose Hut and a resident goose who paddles your shores, naps on the water, and dreams up free crops. Around him, every level from 3 to 8 gets its own goose mission, ending in a proper graduation. Placing things gets one consistent ghost preview, and fences and hedges learn to stand on paths.
- The goose moves in. Claim Honk's third starter order and he builds himself a hut — a free one-tile structure you place anywhere. From then on he paddles the waters of whichever island his hut is on, and if you move the hut, the goose follows. Players who finished the starter orders long ago get the hut on their next launch.
- Dream bubbles. Every few minutes the goose dozes off mid-paddle and dreams of a crop you have unlocked, shown in a bubble above his head. Tap the bubble to collect a small handful of that crop. Dreams wait as long as they need to, so coming back after time away usually means one is ready.
- Cozy Nest upgrades. Spend Sigils at the hut to make the nest cozier: bigger handfuls per dream, and a taste for rarer crops. The hut's menu shows what the goose is up to and what the next level improves.
- A goose that acts like one. He paddles a little, bobs in place, and sometimes just falls asleep on the water for a couple of minutes with no dream at all. Tap him to wake him.
- A mission for every level. From level 3 to 8, Honk pins a goal for each stretch: buy your first Blessing at 3, water crops and catch a wet cloud at 4, meet carrots properly at 5, work the first orders and collect the goose's first dream at 6, and bake bread on the new furnace at 7. Missions pay a little XP, and finishing a level's set flips the todo box to a live Reach Level readout, so there is always a next step on screen.
- Levels wait for their lessons. During the tutorial the XP bar fills to the brim and holds until the level's missions are done — the level-up lands the moment they are, so the early game reads as goals you finish rather than bars you outrun.
- Carrots get a proper introduction. Level 5 opens with a lesson on favouriting them in the crop picker, a warning that they grow ten times slower than wheat, and missions to favourite, plant ten, and water three — with extra Tilling Points at levels 4 and 5 to work with, and wet clouds drifting in every few seconds while the watering mission runs.
- Orders open at level 6. The order board and Honk's three starter orders move from level 5 to 6. The first two stay quick wheat asks; the third becomes a proper send-off of 20 wheat and 25 carrots, and claiming it is what earns the hut. Once the hut is placed the goose dreams within seconds, and collecting that first dream closes out the level.
- The furnace arrives a level earlier. The Workshops isle and its free furnace move from level 8 to 7, with a bake-three-bread mission and a fourth goose order that collects the loaves.
- The tutorial graduates. At level 8 Honk declares his teaching done and asks one final job, for old times' sake: sell one wheat. His send-off is worth seeing.
- One ghost for placing and moving. Buying a structure or a river now uses the same ghost preview as moving one — drag it where you want it and confirm. Nothing commits on a stray tap.
- Fences and hedges stand on paths. A fence or hedge can now sit on a path tile with the path showing beneath it, plaza-style. Laying a path over a different path swaps it in one step and charges only the difference, and structures now refuse tiles holding a fence or hedge instead of flattening them.
- Tap the todo box to see where. Tapping Honk's pinned goal flashes the pixel corner brackets around the button it points at — the hoe or harvest button for field goals, the pedestal for the selling mission, the Orders button for deliveries.
Start a fresh save if you can spare one and tell me how levels 3 to 8 read now — whether each level's missions land at the right pace, whether the held level-ups feel like goals rather than gates, and how the goose's graduation lands. And place the hut somewhere you look often; the dream cadence still wants opinions.