A fix for a tutorial deadlock that could strand a new farm at level 4.
- The goose's mission list no longer sticks at level 4. Buying your first Blessing levels you up on the spot, which let the watering lesson and the gifted pot arrive in the wrong order. If the pot was planted before its mission caught up, that mission could never be completed, and everything queued behind it — the first raspberries, the wet cloud, the carrots, the hut — waited on it forever.
- Farms already stuck are released on the next launch. The mission completes itself and the list carries on from where it stopped. Nothing needs replaying and nothing is lost.
- Level 3 now finishes before level 4 begins. The swipe tip, the first Blessing and the pot all land while you are still level 3, so the watering lesson has the level to itself.
- The same fault is fixed at level 6. Placing the goose hut straight from its gift could freeze the mission list in exactly the same way.
- Orders now begin and end on the clock. Every order lands on a clean hour, and anything on a whole-day cycle lands at midnight rather than at whatever time of day it happened to appear. Crop, Crafting, Uncommon, Mythic, Dreamlike and Grand Bounty orders were all running on a private stopwatch. No order gets a shorter window than it had.
- The Royal commission returns at midnight. Claim it at any hour and the kingdom calls again three mornings later, the same for everyone.
- The Harvest Festival no longer says it is over while it is running. On the Sundays the clocks change, the countdown could read zero from midnight to one in the morning with the festival still in full swing.
- The pedestal hands its menus over as you learn them. Market, Field Guide and Blessings now start greyed out and open up when the goose introduces each one, joining Structures and Decorations. A new farm meets a pedestal with a few things on it rather than nine. Nothing is ever taken away from a farm that already has it.