A new crop joins the islands — sugarcane — and brings a whole sugar-refining chain with it, from raw cane to caramel and BBQ sauce. This release also adds a reason to check in each day, with a daily chest, a welcome-back recap, and streak rewards, plus a motion-and-readout pass and a fresh coat on the ground itself.
- A new crop: sugarcane. A luxury crop that grows only while its soil is wet — the countdown pauses the moment the ground dries out and resumes once you water it again, so it does best on river-fed land. It takes a full two days to mature, and planting it costs ten water on top of a steep Sigil price.
- A sugar-refining chain. Harvested cane refines into White Sugar and Brown Sugar at the Mill, which in turn become two premium goods: Caramel at the Furnace and BBQ Sauce at the Cauldron. Every step is a long, deliberate cook, in keeping with sugarcane's luxury feel.
- A daily chest at your pedestal. A free reward now waits each day. It opens on its own the first time you play on a new day, and its contents climb across a seven-day cycle that ends in a weekly jackpot — Sigils, Tilling Points, and Water Points that scale with your level so they stay worthwhile. Dismiss it and a gift balloon stays on the pedestal to open it again. The chest arrives at Level 6.
- A welcome-back summary. Return after a while away and a short recap greets you, counting the crops ready to harvest, the batches your stations finished, the trophies waiting to claim, and any market event under way, alongside your current streak.
- Streak milestones. Keeping your daily streak alive now pays off in bursts. Reaching a seven-, thirty-, or hundred-day streak drops a much larger bonus into that day's chest, on top of the steady per-day bonus your streak already adds to every Sigil sale.
- An optional daily reminder. A new notification can nudge you back for the day's chest and streak. It only fires while you are away and is cancelled the moment you return; turn it on or off under Settings, Notifications.
- Popups settle in place. The bubble that shows what you collected from a tile, and the all-crops picker that opens from the favourites pill, used to slide all the way up from the bottom of the screen. They now appear right where they belong with a short rise and a fade, so the motion is calmer and quicker to read.
- The swipe-harvest tally is back. Dragging across ripe crops once again shows a running total of what you have gathered. It now sits just beneath the crops-ready indicator in the top-left rather than over the middle of the island, and fades away shortly after you lift your finger.
- Redrawn grass tiles. The five grass-tile variants that pave every island have been redrawn, refreshing the look of the ground beneath your crops.
A brand-new crop with a mechanic all its own, a sugar pantry to build out, a daily rhythm to come back to, and a calmer, freshly painted field underfoot — let me know how sugarcane, its slow sugar chain, and the daily chest feel.
— Dee