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Patch notes

v0.6.1: Early islands, new crops, and fences

A pass over the early game, a step toward the islands the name has always promised, and the first fences for your farm. Extra islands now arrive in the first stretch of play instead of waiting for the back half of the game, two new crops fill the long gap that used to sit between Carrot and Corn, every island now leans toward particular crops, and you can fence your fields from the Decorations menu.

  • Two new crops join the early game. Potato unlocks at Level 15 and Rice at Level 40, filling the run of levels that used to hold only Wheat and Carrot before Corn arrived. Both mature quickly and harvest two at a time, so there is something new to plant well before the mid game.
  • Three new islands arrive early. A Meadow at Level 15, a Marsh at Level 40, and a Sunfield at Level 90 now join your archipelago in the early game, rather than the first extra island waiting until much later. They are small, settled plots to spread onto, reached the same way you have always travelled between islands.
  • Islands favour their own crops. Every island now leans toward particular crops, which grow noticeably faster on it. The Meadow speeds grains and roots, the Marsh suits rice and sugarcane, the Sunfield pushes corn and pumpkins, and the later islands lean to berries and vine fruit. You can still plant anything anywhere — matching a crop to its island is a bonus, not a rule.
  • A new trophy for spreading out. Farming four islands at once now earns the Archipelago trophy, a marker on the way to claiming every island.
  • Fences come to the Decorations menu. You can now fence your farm with Lightwood Fences, laid one tile at a time like paths. Set them next to each other and they connect on their own — straights, corners, T-junctions, and four-way crossings, all chosen automatically as you build.
  • Style a lone fence. Tap a single fence with no neighbours to cycle how it stands — a front-facing panel, a side-on panel, or a simple post. Fences carry a small Sigil cost per tile, refunded in full when you erase them, and unlock at Level 50.
  • The pedestal gift opens again. The daily-chest gift that floats above your pedestal did nothing when tapped, so the only way to open the chest was to restart the game. Tapping it now opens the daily chest as intended.

The early game is the first thing a new player meets, and it has felt thin between the opening levels and the deeper systems further in. This is a first pass at giving it more to do — new ground to settle and new crops to grow — and a first decoration to shape your land with. Let me know how the new crops and the island leanings feel, and what you build with the fences.

— Dee