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Patch notes

v0.6.7: Drag to lay paths and fences

Laying decorations is now a single stroke, and rivers are cheaper and reward grouping. Paths and fences paint by swipe, the same way tilling and watering already do, so a long route or fence line goes down in one drag instead of tap by tap.

  • Paths and fences paint by swipe. With Drag to Act enabled, press and drag across the ground to lay a continuous path or fence in one stroke rather than tapping tile by tile; paths autotile into corners and junctions as you go.
  • Drag the Erase tool to clear a run. The same swipe works in reverse — drag with the Erase tool armed to lift a whole stretch of path or fence at once, refunded as usual.
  • Drag to Harvest is now Drag to Act. The gameplay setting behind swipe tilling, watering, planting, and harvesting now also paints paths and fences, so it has been renamed to match what it does.
  • Rivers cost less to place. A river now costs 100 water instead of 500, so irrigating your fields is far cheaper.
  • Rivers reward building them together. A river on its own keeps the soil immediately around it watered; lay rivers side by side and each reaches a tile further, watering a noticeably wider band — so connected waterways irrigate much more ground than scattered ones.
  • Honk the goose has a new look. Your tutorial guide, Honk, is redrawn with three poses — he leans in from the edge of the screen to greet you when a tutorial begins, settles in to listen through the steps, and gives a wings-out honk on the last one.

A small quality-of-life pass for anyone building out larger islands. Let me know how it feels.

— Dee