The level ladder is rebuilt to climb in one smooth line. Until now the cost of a level zig-zagged: it rose steeply to level 10, fell to a tenth of that at level 11, drifted for a hundred levels, then jumped at every hundredth. Now every level from 7 upward simply asks a little more than the one before, all the way to 910.
- Every level asks a little more than the last. From level 7 the experience needed rises gently and never falls, replacing the old curve's sudden drops and hundred-level jumps.
- A gentler start after the tutorial. Levels 7 through 10 now cost barely more than level 6, where they previously doubled by level 10. The first six levels are unchanged.
- The middle carries more of the climb. Mid-ladder levels ask more than they did, and the full journey to level 910 is a little more than twice as long overall, with the weight shifted toward the top.
- The summit stays the summit. The final step to level 910 asks exactly what it did before; the last levels remain the hardest-won in the game.
- Your level survives the update. Existing farms keep their exact level on first launch, and progress toward the next level carries over proportionally.
This reshapes the spine of the game's pacing, so tell me how the climb feels — especially through the teens and twenties, and anywhere a level suddenly drags.
— Dee