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Patch notes

v0.13.0: The stations get their own islands

The stations move out onto islands of their own, each with a one-tile Mini you can place at home, and they stop starting everything at once. Around that: somewhere to put your surplus, two new kinds of order, and a plant that looks after itself from level 3.

  • Stations cook in a queue. Batches no longer all start the moment you queue them. A station works through them one after another, so instead of four loaves finishing together you get a steady stream. Waiting batches show dimmed with their place in the queue.
  • Ovens are what you buy now. The Sigil purchase in the cooking grid buys another oven — one more batch cooking at the same time. Queue room beyond your ovens is free, and a queue keeps running while the app is closed.
  • Four Grand buildings, four new isles. Furnace Island (level 7), Mill Island (30), Juicer Island (80) and Cauldron Island (400) each arrive with a great building already standing, animated while it works. None can be bought, moved or removed. All four isles are fourteen tiles square, so there is still land to farm around them.
  • Four Mini stations. One-tile versions sold in Structures at levels 10, 33, 83 and 403. One rule covers them: a Mini makes anything built straight from raw crops, so a Grand building is where you finish anything needing another station's output. A Mini holds a single batch with no queue, but earns the same XP and perks.
  • Existing stations become Minis. Every station you had placed converts and keeps its cooking queue, so batches part-way through finish on schedule. Farms gain the new isles on their next launch.
  • Storage chests. A one-tile chest from level 25, holding twenty stacks of up to 9,999 each, and every chest keeps its own. Contents sit out of reach of the market, the kitchens and every order, which is exactly the point. Name them if you keep several.
  • Royal Contracts. From level 30 the kingdom keeps a standing commission open: no timer, no expiry, and a three-day cooldown once you fill it. It asks for bulk crops, crafted stacks and one premium item at the best rarity you can field, and it pays in eggs.
  • The Barter Board. From level 10 a trader posts three offers a day. Take one and the swap happens on the spot, with nothing to deliver and nothing to wait for.
  • Eggs. A new currency, earned from Royal Contracts and shown beside your Sigils and Water Points from level 30. They can also be bought in the Store.
  • A pot on the step. The goose hands you a raspberry in a pot at level 3. It grows a berry every twenty seconds up to ten, whether the app is open or not, and floats a bubble once it is full — tap anywhere on the plant to take the lot. Raspberries grow nowhere else, and mastering the crop makes every pot hold more.
  • The Meadow arrives a level earlier. Meadow Isle now comes at level 14 and Potato at level 15, so the new land and the new crop each get their own moment. Farms already past level 14 gain the isle on their next launch.
  • Large hedges. A four-tile hedge run joins the Decorations menu, placed with the same ghost you use for structures.
  • Bonus drops answer to carrots and potatoes alone. Master Farmer tiers no longer raise your chance of an extra fruit — it stacked uncapped across eleven crops. Bonus drops now come from the two Bountiful Crops blessings and your carrot and potato mastery.
  • The Field Guide shows its working. A crop's bonus drop chance now names the sources beneath it, so the figure on the card is the figure the game rolls against.

A big one. Tell me whether sailing to a Grand building for volume feels like a destination or a chore, and whether the pot pulls attention away from the field or settles in beside it.

— Dee