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Patch notes

v0.14.2: Watered soil does its job

Watered soil has not been doing its job. A crop planted on ground that was already wet grew at the dry rate, and watering a crop that was already in the ground did nothing for up to half a minute. This release fixes that, along with the same fault where it reached beehives and the Harvest Shrine, and a separate one where the goose handed over its gifts behind an open menu. The goose also learns to set two goals at once, and talks less at the start.

  • Crops planted on watered soil now grow faster. Planting onto ground that was already wet — which includes replanting straight after a harvest, since harvesting leaves the soil wet — gave no speed-up at all. Wheat on wet soil finished in the same thirty seconds as wheat on dry. It now grows at the full wet speed from the moment it goes in.
  • Watering a growing crop now takes effect on the tap. The faster growth used to wait for the game's next save, up to half a minute later, so the opening stretch of every watering was spent at the dry rate. Only the instant head start applied straight away.
  • Beehives boost their neighbours immediately. Placing a hive, moving it, or buying a Sweeter Pollen or Range upgrade had the same delay, so a new hive did nothing to the crops around it until the next save. A hive that is moved or uprooted now also stops boosting the ground it left.
  • The Harvest Shrine's own crops keep their watering. Crops the shrine sows for itself were growing dry until the next save, which mattered most on river-irrigated ground that stays wet permanently.
  • Watering a large field is lighter work. A swipe across wet-loving crops was sweeping the whole island once for every tile it touched. It now looks only at the ground immediately around each tile, so a long stroke stays smooth however large the island has grown.
  • The pot and the hut now arrive on the field rather than behind a menu. Both gifts work by putting the thing in your hands to place, and because each is set off by something you do in a menu — buying your first Blessing, claiming the goose's third order — it was being handed over behind that menu, out of sight. The menu now steps aside as the goose gives it to you.
  • The goose can set two goals at once. Planting carrots and watering them now arrive together instead of one after the other, so you can plant a few and water those in the same breath rather than spending your last Water Points and only then being asked to water. Watering and catching a wet cloud pair up the same way, since the cloud is where the water comes from.
  • The goose's order sits alongside your current goal. At the furnace you can watch the bread bake and the order fill at the same time, rather than the order waiting until the baking goal has cleared.
  • The opening lesson is shorter. The goose's first three talks ran to twelve boxes before you had harvested anything. They now run to eight, with nothing left out.
  • Recipes no longer show a price. The Sigil figure beside each recipe was what the finished item sells for, but sitting next to the ingredient list and the COOK button it read as the cost of cooking. Prices live in the Market and the Field Guide, where they mean what they look like.
  • A queued batch says so. Batches waiting for a free bench were showing a countdown that included their wait, so a loaf two places back in the line read as though it were already baking. They now read QUEUED until a bench frees up, and only a batch actually cooking counts down.