This update is all about pacing the early game. Levelling climbs more gradually at the start, and the features that used to land all at once now arrive one at a time — so there's room to learn each new system before the next one shows up. The second island also becomes something you claim, rather than something that simply appears.
- Early levelling slowed. The XP curve is steeper from Level 6 onward, easing back to its normal pace by Level 120. Levels 1–5 are untouched. The earliest levels now cost about twice the XP, giving the opening hours more breathing room.
- Feature unlocks spread out. The Juicer moves to Level 80, Weekly Contracts to 100, Storms to 190, Crafting Orders to 210, and Cherryblossoms to 330. Market Events now begin at Level 140, filling the quiet stretch after the World Market opens at 100.
- The second island is now earned. Instead of appearing automatically at Level 200, it is claimed with a one-time Second Island Deed in the shop at Level 230 for 30,000 gold — a goal to save toward. The Beehive still unlocks at Level 200.
The goal is to make the first few hours feel like a steady climb instead of a firehose, with one new thing to learn at a time. Tell me how the new pacing feels.
— Dee