This release rebuilds how you move around your islands, gives the world a fresh look to match, and adds new ways to make each island your own. Getting around used to feel stiff; now you grab the world and move it — drag to pan, pinch to zoom, and tap an island to dive in. The command wheel has been reorganized so your tools are easy to find, and a new Decorations menu lets you lay down paths to organize and beautify your land.
- Drag to pan, pinch to zoom. Move freely around an island by dragging anywhere, and pinch to zoom to any level you like, with no fixed steps or snapping back. A drag is a drag and a tap is a tap, so getting around never fights with working your tiles.
- The whole archipelago at a glance. Zoom all the way out to see every island laid out on the ocean, then tap one to fly straight to it. A map button returns you to the overview at any time.
- A dedicated Harvest tool. Pick up the Harvest tool to tap or swipe across ripe crops and gather them in one motion. Tapping a single ripe crop still works as before.
- Islands grow from the centre. Expansions now add a ring of land on every side at once, so your established plots stay in the middle as the island grows outward, and islands keep a tidy square shape.
- Beach shores. Islands are now ringed by a sandy beach edge meeting the water, so they read as land sitting in the ocean rather than a floating slab.
- A living sky. Clouds drift across the whole ocean in layered depth — high and thin when zoomed out, lower and larger as you zoom in — so the sky feels like real weather seen from above. Tappable rain clouds (for Water Points) stay easy to reach while you farm.
- Tidier heads-up display. The production status pill moved out of the middle of the screen into the top-left status column, clearing the view of your island.
- Smoother on large islands. The island view was rebuilt to draw far more efficiently, so big, fully-planted islands stay fluid where they used to stutter. Island size also tops out at a generous but sensible maximum so growth never outpaces a smooth frame rate.
- A two-ring command wheel. The pedestal's wheel is now split into two rings. The inner ring holds the menus you have from the start — Field Guide, Market, Items, Blessings, Settings, and Trophies. The outer ring holds the actions you unlock as you progress, so your everyday tools and your longer-term goals no longer sit jumbled together.
- Locked features stay in view. Outer-ring actions you have not unlocked yet remain visible with their requirement shown, so you can see Structures, Storms, the bulk Sow and Reap actions, and Decorations coming before you earn them.
- Structures has its own menu. The Field Guide now focuses on crops, and your placeable structures — beehives, totemblossoms, and cherryblossoms — live in a dedicated Structures menu on the outer ring.
- A new Decorations menu. The outer ring also gains a Decorations menu, which unlocks at Level 15. It is home to paths for now, with more decorations to come.
- Decorative paths. Lay paths to organize and beautify your islands — pick a material or colour, then tap tiles to place it. Paths are decorative ground, so erase one to return the tile to grass.
- Materials and colours that unlock over time. Three path materials — cobble, gravel, and wood — arrive at Levels 15, 30, and 50, followed by a full sixteen-colour palette for pixel art that unlocks as you climb, finishing with white and black.
- A small cost to place, free to erase. Each tile placed costs a little gold, and erasing a path reverts it to grass at no charge.
Moving around is the thing you do most, so it was worth getting right — and now there is plenty to build and decorate once you arrive. Have a roam around your islands, lay down a path or two, and tell me how it all feels.
— Dee