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Archipelago Guide

Orders

Every kind of order, what it asks for, how long it stays, and what it pays when you claim it.

How orders work

Orders button

Orders open at L6, starting with the goose's own orders. They live in the Orders panel: tap the scroll button in the bottom-left corner of your farm.

  • You fill an order by delivering. Each line of an order has a DELIVER button that hands over goods straight from your items. It has to be the exact item at the exact rarity. Selling at the Market never fills an order.
  • Delivering pays nothing up front. Once every line is full, tap CLAIM and the whole reward lands at once.
  • Delivered goods are gone for good. You can't take them back, and if the order runs out before you finish it, what you handed over is lost. Only deliver to an order you can finish in time.
  • One of each kind at a time. When an hourly, daily, weekly or rare order or the Grand Bounty is claimed, it keeps its place until its window ends, and then the next one arrives. Crop and crafting orders are replaced as soon as you claim them.

A new order tries not to ask for what the last one of its kind asked for.

What an order pays

A claimed order pays Sigils in two parts, and neither one cares about today's Market prices, the hot crop, festivals or your sell Blessings:

  1. The goods. Each item's base sell price, times its rarity's price multiplier.
  2. The bonus. Each item's order value, times the order's bonus multiplier. Order value is a separate number from the sell price, set per crop and per crafted good, so cheap crops still make a worthwhile order.

Many orders also give bonus XP and Tilling Points on top (see the table below).

An example

A Crop Order for 150 wheat. Wheat sells for 5Sigils and has an order value of 8Sigils, and Crop Orders have a ×1 bonus:

  • Goods: 150 × 5Sigils = 750Sigils
  • Bonus: 150 × 8Sigils × 1 = 1,200Sigils
  • Total: 1,950Sigils, plus 1 Tilling Point for the one line.

Rare orders work the other way round: their bonus is the goods' full rarity price times the multiplier, which is why a single Dreamlike fruit can pay a fortune. For today's Market prices, if you'd rather sell, see the Market tool.

Every kind of order

The Orders panel lists them in this order. Rare orders have no level gate: they turn up once one of your field crops has enough mastery to drop that rarity.

OrderOpensBonusAsks forStays forBonus XPTilling
Royal Contract L30 ×4 Big piles of crops, 1 or 2 crafted goods, and one line at your best rarity Never expires 3,000 to 12,000 8
Hourly L6 ×0.4 1 quick crop (5 minutes or less to grow), or raspberries Until the top of the hour None None
Daily L6 ×0.8 Up to 2 crops that grow in 5 minutes to 2 hours, or berries Until midnight 20 to 100 None
Crop Order L6 ×1 Up to 3 of your crops in bulk, or berries 2 to 3 days, to the next midnight after 48 hours. New one as soon as you claim None 1 per line
Weekly L100 ×1.5 Up to 3 slow crops (30 minutes or more) or blackberries, sometimes a crafted good Until the end of Sunday 150 to 500 1
Crafting Order L30 ×2 1 or 2 crafted goods 2 to 3 days, to the next midnight after 48 hours. New one as soon as you claim 200 to 600 2
Uncommon Order Mastery 25 ×5 3 to 5 Uncommon fruit of one crop 6 hours (resets at 6am, noon, 6pm, midnight) 250 None
Rare Order Mastery 75 ×10 2 to 4 Rare fruit of one crop Until midnight 750 1
Mythic Order Mastery 200 ×50 1 to 3 Mythic fruit of one crop 14 days, to the next midnight 3,000 3
Dreamlike Order Mastery 500 ×250 1 Dreamlike fruit 30 days, to the next midnight 15,000 10
Grand Bounty L420 ×2.5 3 or 4 different crops at mixed rarities 5 days, to the next midnight 2,000 5 or more

Every window runs on your phone's local clock and ends on a clean hour. Long deadlines round up to the next midnight, so a 14-day order always gets at least 14 days. For daily, weekly and crafting orders the bonus XP grows with the most valuable item asked for.

Crop and crafting orders

Crop Orders (L6) are the big bulk asks: one to three of your unlocked field crops, anything from a dozen pumpkins to a couple of hundred wheat. Once you own a raspberry or blackberry pot, a line can ask for those berries too, sized to what your pots grow. They pay a ×1 bonus and 1 Tilling Point per line, and no extra XP, since you already earn XP picking the crops. A new one appears as soon as you claim the last. If you leave one alone it expires 48 hours after it arrived, rounded up to midnight, so it stays 2 to 3 days.

Crafting Orders (L30) ask for one or two crafted goods. They only ask for something you can actually make: the recipe has to be unlocked, its station placed on your islands, and every crop in it unlocked. See Stations and crafting.

Skipping

Don't like the order? You can skip one Crop Order and one Crafting Order each day. The next one comes out different, and a bit smaller. Skip is only offered while nothing has been delivered, so it never costs you goods.

Rare orders

Rare orders ask for a few fruit of one field crop at one rarity, and pay a huge multiple of the fruit's already-high price. A rarity's order only appears once at least one of your crops has the mastery to drop it, and it always picks one of those crops.

OrderNeeds masteryFruit sells forBonusStays for
Uncommon Order 25 ×2 ×5 6 hours (resets at 6am, noon, 6pm, midnight)
Rare Order 75 ×5 ×10 Until midnight
Mythic Order 200 ×15 ×50 14 days, to the next midnight
Dreamlike Order 500 ×50 ×250 30 days, to the next midnight

So a Rare fruit in a Rare Order pays its ×5 price as goods, then ×10 that again as the bonus. Save your rare drops for these rather than selling them. The Rare drops tool shows your odds of getting them.

Grand Bounty

From L420, the Grand Bounty asks for three or four different crops, each at a rarity from Uncommon to Dreamlike, with at least one Rare or better. It only appears once you have at least four crops and one of them can drop Rare. It pays a ×2.5 bonus, 2,000 XP, and 5 Tilling Points plus more for each Rare (1), Mythic (3) or Dreamlike (5) line. You get 5 days, rounded up to midnight. A claimed Bounty keeps its slot until those days are up, and the next one arrives after that.

Royal Contracts

The crown's standing commission opens at L30. It's the biggest ask in the game, and it has no timer at all: it waits in your Orders panel until every line is filled, so nothing you deliver to it can ever be lost.

  • Two or three big piles of crops, larger than a Crop Order's, from your field crops and berries (grapes only ever turn up here).
  • One or two crafted goods, from stations you've placed.
  • One premium line at the best rarity any of your crops can drop. It starts at Uncommon and climbs to Rare, Mythic and Dreamlike as your mastery grows.

It pays a ×4 bonus, 8 Tilling Points, and 3,000, 6,000 or 12,000 XP depending on how valuable the basket is.

After you claim one, the next arrives at midnight 3 days after the day you claimed it. Claim on Monday, whatever the time, and the next is there on Thursday.

Barter

From L10 a travelling trader sets out 3 offers a day in the Orders panel: hand over a pile of one field crop and get a different crop back. The trader always deals in your favour: what comes back is worth about a quarter more than what you give, by order value.

  • Pick one offer and the other two pack up until tomorrow's offers.
  • There's no delivering and nothing to claim. When you have the goods, one TRADE button swaps everything at once, so a barter never costs you goods by running out.
  • Changed your mind? Put the trade back for free, but new offers won't come until the next day.
  • Make room in your inventory first: the crops coming back need space to land.

Goose orders

Your first orders come from the goose, at L6. There are three, one after another, and while they run no other orders appear:

  1. 2 wheat.
  2. 5 wheat and 5 raspberries.
  3. 30 wheat, 15 raspberries and 5 carrots. Filling this one earns the goose's hut.

At L7, when the furnace arrives, the goose asks for 3 bread from your first bake. Goose orders never expire, so take your time.