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Archipelago › Structures

Structures

Three production structures unlock in the mid-game — each produces a unique currency, passively boosts adjacent crops, and has its own three-track upgrade tree. A fourth, the Harvest Shrine, unlocks per crop at Mastery 50 and automates farming a patch of your island.

StructureUnlockFootprintProducesBoosts neighbours
BeehiveL2001×1🍯 Honey+50% grow speed / bee
TotemblossomL2501×1🔷 Spirit+25% harvest XP / totem
CherryblossomL3302×2🌸 Wishes+5.0 affinity / cherryblossom (rare drops)
Harvest ShrineM502×2Its assigned cropAuto-sows the tilled tiles around it

A fourth structure type, the Centre Pedestal, sits dead-centre on your home island from L1. It's a fixed command-hub fixture — not player-placeable, carries no boost aura, and is excluded from the Structures tab — so it isn't a production structure like the three above. Tapping it opens the radial command wheel (shops, system, and power actions).

How structures work

Adjacency — Chebyshev range

Every structure has a range level (0–3) that defines how many tiles out it reaches in any of the 8 directions (orthogonal + diagonal). This is Chebyshev distance — the boundary at range R is a (2R+1)×(2R+1) square centred on the structure.

Range levelReachBoostable tiles (1×1)Boostable tiles (2×2)
L0 (base)1 tile832
L12 tiles2460
L23 tiles4896
L3 (max)4 tiles80140

The 1×1 column applies to beehives and totemblossoms (reach = 1 + range level). Cherryblossoms (the 2×2 column) reach further for two reasons. First, they carry +1 inherent base reach: a cherryblossom's reach is 2 + range level — 2/3/4/5 tiles at L0–L3, one farther than a hive or totem at the same range level. Second, Chebyshev distance is measured from the nearest footprint tile, not the anchor, so the full 2×2 contributes to the boundary. Together these give the larger 2×2 counts above (32/60/96/140).

Production — the drip bucket

Structures don't produce on a fixed schedule. Each one runs a lazy bucket:

  • Peak rate: 0.25 / hour — 1 unit every 4 hours, 6 per day, when every reachable tile holds a crop.
  • Actual rate: scales linearly with neighbour fill. A hive with half its tiles planted produces at half rate.
  • Base capacity: 24 hours of production. The Bucket / Vessel / Pool upgrade multiplies that — capacity becomes 24h × (1 + level).
  • Collect: tap the structure (or the per-row Collect pill in the Crops menu) to sweep integers out of the bucket into your HUD counter. Fractions stay in the bucket.
Filling neighbours always helps. Even when you're capped, more crops in range means a higher rate and a higher cap — both scale with the neighbour fraction.
Beehive

Beehive — honey & grow speed

Unlocks at L200. 1×1 footprint. Produces 🍯 Honey; honey is spent on per-hive upgrades and on placing more hives. You can keep up to 20 hives (base cap) — the Hive Capacity upgrade (Upgrade Shop, L200, +1 per level, max +5) raises that to 25.

Every bee within range of a crop adds +50% to that crop's grow speed for the rest of its cycle. Multiple bees stack additively, and each hive's Pollen level adds +5% of the base to its own +50% per level — a linear ramp (not compounding), so a maxed Pollen L10 hive boosts at +75% (×1.5 the base). A pumpkin sitting in the middle of four maxed-Pollen hives finishes dramatically faster than a lone one in a field.

TrackAxisLevelsEffect
PollenBoost10Adds +5% of the base to each hive's +50% grow-speed boost per level — linear, reaching ×1.5 the base (+75%) at L10.
BucketCapacity3Multiplies honey storage — 24h × (1 + level) of production.
RangeReach3Grows the boost ring: 8 tiles (L0) / 24 (L1) / 48 (L2) / 80 (L3).
Totemblossom

Totemblossom — spirit & harvest XP

Unlocks at L250. 1×1 footprint. Produces 🔷 Spirit; spirit is spent on per-totem upgrades and on placing the next totem. You can keep up to 10 totems (base cap) — the Totem Capacity upgrade (Upgrade Shop, L250, +1 per level, max +5) raises that to 15.

Where beehives are about speed, totems are about XP. Every totem reaching a crop adds +25% to the XP you earn when that crop is harvested. The bonus is multiplicative with rarity and mastery multipliers, so a Mythic strawberry harvested inside a totem ring still gets the full Aura stack.

TrackAxisLevelsEffect
AuraBoost10Adds +5% of the base to each totem's +25% XP boost per level — linear, reaching ×1.5 the base (+37.5%) at L10.
VesselCapacity3Multiplies spirit storage — 24h × (1 + level) of production.
ReachReach3Expands the aura ring — same 8 / 24 / 48 / 80 tile progression as a hive.
Cherryblossom

Cherryblossom — wishes & rare drops

Unlocks at L330. 2×2 footprint. Produces 🌸 Wishes; wishes are spent on per-cherryblossom upgrades and on placing more cherryblossoms. Hard cap of 4 — there is no capacity upgrade for cherryblossoms.

Cherryblossoms are the endgame rare-drop lever. Every cherryblossom reaching a crop adds an affinity-equivalent contribution of +5.0 levels (at Lucky Aura L0) to that crop's rare-drop probability — stacking with whatever you've already invested through the Rare Drops tools. The 2×2 footprint also boosts the boundary count: at L3 Range, a single cherryblossom can boost 140 tiles.

TrackAxisLevelsEffect
Lucky AuraBoost10Adds +5% of the base to the +5.0 affinity-equivalent boost per level — linear, reaching ×1.5 the base (+7.5 levels) at L10.
PoolCapacity3Multiplies wishes storage — 24h × (1 + level) of production.
RangeReach3Expands the reach — 32 (L0) / 60 (L1) / 96 (L2) / 140 (L3) boostable tiles.
Stacks with the Rare Drops shop. Cherryblossom contributions and shop-bought affinity are summed into the same cascade. Use the Rare Drop Rates tool to see how the totals land.
Harvest Shrine

Harvest Shrine — hands-off farming

Unlocks per crop at Mastery 50. 2×2 footprint. Assign it one mastered crop and it keeps the tilled tiles in reach sown with that crop. Hard cap of 4. Free to place.

The Harvest Shrine replaces the old whole-island Mass Sowing and Mass Reaping. It only auto-sows at first — you harvest its field by hand. Make an offering of its crop (1000 the first time, to awaken it) and it begins harvesting each ripe crop for real: the crop flies to the shrine and straight into your bag, with full rarity rolls. Each offering keeps the shrine running for a fixed time window (wall-clock); when it lapses, a smaller offering (50) starts it again. Because it runs on a timer rather than a fixed yield, the faster the crop grows the more the shrine harvests per offering — so crop-speed upgrades pay off directly.

TrackAxisLevelsEffectPaid in
Awaken / offeringFuelStarts a fresh run window. First offering 1000 (awakens), then 50 per refuel.common crop
VigilRun time3Longer run window per offering — 1h / 6h / 12h / 24h at L0–L3.1000 uncommon → 500 rare → 250 mythic
ReachRange8Expands the tended area — reach 2 … 10 tiles at L0–L8. Each level also needs higher crop mastery (50 / 75 / 100 / 150 / 200 / 300 / 400 / 500).uncommon → rare → mythic → dreamlike (rising amounts)
Switching crops resets the shrine. Changing a placed shrine's crop clears its awaken state, run time, and both upgrade tracks — so a shrine can't be levelled cheaply on one crop and flipped to a pricier one. Wet-only crops (sugarcane) aren't eligible.

Honey, Spirit & Wishes

Each structure produces its own currency, and that currency is spent on upgrades for that same structure type — plus the cost to place additional copies.

CurrencyProduced bySpends on
🍯 HoneyBeehivePollen / Bucket / Range upgrades, plus the cost to place the next hive.
🔷 SpiritTotemblossomAura / Vessel / Reach upgrades, plus the cost to place the next totem.
🌸 WishesCherryblossomLucky Aura / Pool / Range upgrades, plus the cost to place the next cherryblossom.

The cost to place the next hive, totem, or cherryblossom scales as 15 × (n−1)1.7 (where n is the count after placement — i.e. 15 × current count1.7). The first one of each kind after the structure's level-unlock reward is free.