Garden structures
Everything you place on your islands that isn't a station, a pot or a decoration, and what each one does for the crops around it.
At a glance
You place these from the Structures menu, except the Lantern, which you buy from the Decorations menu. Most are gifts the first time: when one unlocks, your first copy is free. Long-press anything you've placed to lift it and move it somewhere else. Structures can stand on a path (it stays underneath), but not on a fence or a hedge.
| Structure | Unlocks | Size | What it does |
|---|---|---|---|
| Beehive | L100 | 1×1 | Chance of an extra fruit on harvests nearby |
| Totemblossom | L200 | 1×1 | More XP from harvests nearby |
| Cherryblossom | L300 | 2×2 | Rarer fruit from harvests nearby |
| Crop Idol | Mastery 50 | 2×1 | A blessing that depends on its crop |
| Harvest Shrine | Mastery 200 | 2×2 | Sows, and for offerings harvests, a field for you |
| Rain Barrel | L6 | 1×1 | Collects Water Points while you're away |
| Storage Chest | L25 | 1×1 | Keeps items safe from selling and crafting |
| Goose Hut | Tutorial gift | 1×1 | The goose dreams up free crops |
| Lantern | L195 | 1×1 | Lights the ground at night. See Decorations |
Stations and their Minis are on Stations and crafting. Pots, the Duplicator and the Reserve are on Pots and trees. Paths, fences, hedges, the Large Hedge and the Lantern are on Decorations.
Hive, totem and cherry
The three garden structures are plain auras. Each has a fixed reach and one effect on every harvest you pick inside it. They have no upgrades of their own: one Blessing each makes every copy you own stronger at once.



| Structure | Reach | Every harvest in reach gets | Blessing |
|---|---|---|---|
| Beehive | 2 tiles each way (5×5) | +5% chance of an extra fruit, per hive | Busy Bees |
| Totemblossom | 2 tiles each way (5×5) | +25% XP, per totem | Spirit Song |
| Cherryblossom | 3 tiles from its 2×2 (8×8) | 5 free Fortune levels on the rarity roll, per tree | Lucky Petals |
Beehive: pollination
Each hive in reach adds its chance of one extra fruit to the harvest. The chance has no cap. Once hives push it past 100%, the whole part is guaranteed and the rest is the chance of one more: hives adding up to 230% give two extra fruits every time and a third 30% of the time.
Totemblossom: experience
Each totem in reach multiplies the harvest's XP, on top of rarity and mastery. A totem over a field of rare fruit is the fastest XP in the game.
Cherryblossom: rare fruit
Each tree counts as extra Fortune levels for whatever crop grows in reach, adding to the per-crop Fortune Blessings. A tree in reach also lets a crop roll a rarity its mastery hasn't opened yet, which makes it the way to see a first Rare from a young crop. See Crops and rarity and the Rare drops tool.
The Blessings
Bought with Sigils in the Blessings shop. Each tier opens ten levels after the last.
| Blessing | Opens | Tiers | First tier | Last tier | Effect |
|---|---|---|---|---|---|
| Busy Bees | L110 | 9 | 60,000 |
1,537,734 |
Each Beehive's chance of an extra fruit on harvests in reach rises by 5% per tier (5% up to 50%). |
| Spirit Song | L210 | 5 | 562,500 |
2,847,656 |
Each Totemblossom's experience bonus on harvests in reach rises by 5% per tier (25% up to 50%). |
| Lucky Petals | L310 | 5 | 2,362,500 |
11,960,156 |
Each Cherryblossom counts as one more Fortune level per tier on harvests in reach (5 up to 10). |
Stacking and more copies
Every structure that reaches a tile adds its bonus, with no cap. Four hives over one crop add 20% before Busy Bees. Ringing a field is allowed; it just isn't the best use of your land.
Your first of each is free at its unlock level. After that the second hive costs 50,000
, the second totem 300,000
and the second cherryblossom 800,000
, and each copy after costs 1.6 times the one before. You can own up to 20 hives, 10 totems and 10 cherryblossoms.
Crop Idols
Raise an Idol for any field crop that reaches Mastery 50. It stands on 2×1 tiles and reaches 3 tiles out from either of them (an 8×7 area). You can have one Idol per crop.
An Idol blesses every crop growing in its reach, not just its own. Which blessing depends on the Idol's crop, so the choice is which blessing to put over which field. It needs no fuel and has no upgrades: it simply gets stronger as you master its crop, and its plinth changes from bronze to silver at Mastery 100, gold at 200 and diamond at 350. Where two Idols overlap, their blessings add up.




| Idol | Blessing on crops in reach | M50 | M200 | M1000 | Price |
|---|---|---|---|---|---|
| Grow faster | +20% | +26% | +58% | 50,000 | |
| Chance of an extra drop | +20% | +26% | +58% | 200,000 | |
| Chance of an extra drop | +20% | +26% | +58% | 350,000 | |
| Grow faster on watered soil | +20% | +26% | +58% | 700,000 | |
| Rarer fruit, one rung past Dreamlike | 5 | 6.5 | 14.5 | 1,000,000 | |
| Chance of one fruit more | +20% | +26% | +58% | 3,000,000 | |
| Grow faster on watered soil | +20% | +26% | +58% | 6,000,000 | |
| Rarer fruit, one rung past Dreamlike | 5 | 6.5 | 14.5 | 9,000,000 | |
| Rarer fruit, one rung past Dreamlike | 5 | 6.5 | 14.5 | 12,000,000 | |
| More XP | +20% | +26% | +58% | 12,000,000 | |
| Chance to double the whole harvest | +10% | +13% | +29% | 14,000,000 |
The rarity Idols' numbers are Fortune levels, the same unit as a cherryblossom. Each rarity Idol in reach also lets crops there roll one rung past Dreamlike, so all three together reach Dreamlike+3. It's a lottery, not an income: Dreamlike+1 is a 1-in-100,000 roll.
Harvest Shrine
A shrine farms a patch of your island for you. It opens for a crop once that crop reaches Mastery 200. It's free to place, you can have up to 4, and each one farms the single crop you give it. Sugarcane can't have one, since it only grows wet.
Sowing and harvesting
- Sowing is always on and free. The shrine keeps every empty tilled tile in its reach planted with its crop.
- Harvesting runs on offerings. Offer 1,000 of its crop to awaken it. From then on it picks every ripe crop in reach while its timer runs, with real rarity rolls, straight into your bag. When the timer runs out it stops, and an offering of 50 starts it again.
- Rarer fruit counts for more as an offering: an Uncommon counts as 2, a Rare 5, a Mythic 20 and a Dreamlike 100. Commons are always used first.
- While a shrine is running you can't hand-pick its field. It keeps working while you're away, and stops if your bag fills up.
Upgrades
Each shrine has two upgrades, Longer Vigil and Wider Reach, paid in its own crop:
| Upgrade | Levels | What it does | Paid in |
|---|---|---|---|
| Longer Vigil | 3 | Each offering runs longer: 1h, then 6h, 12h and 24h | 1,000 Uncommon, 500 Rare, 250 Mythic |
| Wider Reach | 8 | Reach grows from 2 tiles to 10. Each level needs more crop mastery: 200, 250, 300, 350, 400, 500, 650, 800 | Uncommon, then Rare, Mythic and finally 500 Dreamlike |
The timer is real time, so a faster crop fits more harvests into one offering. Anything that speeds the crop up makes its shrine better. Changing a shrine's crop resets it: it has to be awakened again and loses both upgrades.
Rain Barrel




Your first barrel is a gift at L6. It fills with 1 Water Point an hour, whether the game is open or not, and holds 24: a full day of rain. Tap it any time to collect what's inside. When it's full you'll get a notification.
One more barrel slot opens every 50 levels. The second barrel costs 10,000
and each one after costs double. If you remove a barrel you get back what the last one cost, and any water in it is collected first.
Storage Chest
A chest holds 20 slots of up to 9,999 each, separate from your bag. It opens at L25. The first costs 8,000
and each one after costs three times as much.
Anything in a chest is invisible to the rest of the game. Selling, crafting, orders, barter, station costs and shrine offerings all use your bag only, so the chest is where you keep things you don't want spent by accident.
- Tap a bag slot to move one item in, or hold to move the whole stack. Taking items out works the same way, as far as your bag has room.
- You can rename each chest (up to 20 letters) so a row of them tells itself apart.
- A chest has to be empty before you can remove it. You get its price back.
Goose Hut


When you finish the goose's three tutorial orders, the goose moves in and gives you a hut. There's only ever one, and it's free. Place it and the goose paddles around that island.
Every 5 to 10 minutes the goose falls asleep and dreams of a crop you've unlocked. Tap the dream bubble to get a handful of that crop: usually one, sometimes two or three. The bubble waits for you as long as it takes, so you'll always find one when you come back.
Upgrade the hut with Cosy Nest (4 levels: 500
, 2,000
, 8,000
, 25,000
). Each level adds one more crop to every handful and tips the dreams towards crops that unlock later.
Rivers
From L6 you can lay river tiles from the Structures menu for 100 Water Points each, on plain grass. A river keeps the tilled soil next to it watered for good. A lone river waters the 3×3 around it; a river touching another river waters the 5×5 around it, so rivers laid side by side cover much more. Removing a river gives the water back.