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Archipelago › Crafting

Crafting Recipes

Four processing stations turn raw crops into far more valuable goods. Each station has its own slot count, cook times and unlock level.

Furnace

Furnace — bakes

Unlocks at L8. Mid-tier bakes use Wheat Flour from the Mill rather than raw wheat.

ProductIngredientsCookXPUnlockSells for
Bread60 wheat1m20L8750✦
Bun ×3100 wheat5m50L101,500✦
Carrot Cake40 wheat flour, 60 carrot15m80L908,400✦
Cornbread40 wheat flour, 20 corn flour20m100L11025,200✦
Strawberry Tart40 wheat flour, 80 strawberry30m150L190121,500✦
Pumpkin Bread120 wheat, 40 pumpkin45m250L5301,201,800✦
Tomato Focaccia100 wheat, 40 tomato40m300L6404,201,500✦
Blueberry Muffin80 wheat, 100 blueberry50m350L7903,001,200✦
Juicer

Juicer — juices

Unlocks at L80. Longer cooks than the furnace; juice prices scale steeply with crop tier.

ProductIngredientsCookXPUnlockSells for
Carrot Juice100 carrot10m25L8012,000✦
Strawberry Juice80 strawberry25m50L160120,000✦
Melon Juice40 melon45m80L310240,000✦
Pumpkin Juice40 pumpkin1h130L5101,200,000✦
Tomato Juice60 tomato30m100L6106,300,000✦
Blueberry Juice100 blueberry35m90L7603,000,000✦
Mill

Mill — flours

Unlocks at L30. Each cook yields 40 flour. Flour is a sell-suppressed intermediate — it sells for just 1✦, so it's meant to be crafted with, not sold. It's the backbone of most mid-game bakes.

ProductIngredientsCookXPUnlockSells for
Wheat Flour ×4060 wheat30s5L301✦ each
Corn Flour ×4040 corn1m15L601✦ each
Cauldron

Cauldron — preserves & sauces (late-game)

Unlocks at L400. Massive 400-fruit input, 1-hour simmer, single jar output — the late-game money sink.

ProductIngredientsCookXPUnlockSells for
Strawberry Jam400 strawberry1h400L400660,000✦
Melon Jam400 melon1h600L4002,640,000✦
Ketchup400 tomato1h1,200L61046,200,000✦
Blueberry Jam400 blueberry1h900L76013,200,000✦
Value rule of thumb — bakes and juices sell for roughly 3× the gross input value; cauldron preserves push that to ~3.3×. Tomato products (Tomato Focaccia, Tomato Juice, Ketchup) run higher still. Higher-rarity ingredients carry their multiplier all the way to the output.

Rarity-tier crafting

Feed higher-rarity ingredients and you get higher-rarity output — every slot remembers the tier it was started with.

  • Each tier is gated by per-crop mastery: a recipe's Uncommon row only appears once every crop it needs is at the tier's mastery threshold — Uncommon 25, Rare 75, Mythic 200, Dreamlike 500. Common is always available.
  • Output sell price scales by the tier's sell multiplier: Common ×1, Uncommon ×2, Rare ×5, Mythic ×15, Dreamlike ×50.
  • Output XP scales by the tier's XP multiplier: Common ×1, Uncommon ×1.5, Rare ×2, Mythic ×3, Dreamlike ×5.

Slots & cook speed

Every station starts with a single slot and one cook at a time. Upgrades widen and accelerate it.

  • Extra-Slot upgrades add parallel slots per station, so more batches cook at once.
  • Per-station processing-speed upgrades cut cook time by −3% per level.
  • The Furnace Throughput keystone is a one-buy boost: +3 furnace slots and an extra −15% furnace cook time.

See Economy & Upgrades for costs and the full upgrade tree.