Contracts 📋
Contracts pay static rewards locked in at accept — what the market shows is what you'll be paid, regardless of how prices drift while you fulfil. Nine tiers run from one-hour wheat orders up to monthly Dreamlike-rarity bounties worth millions, topped by a level-820 Grand Bounty that trades a varied basket of crops for a stack of Tilling Points.
| Tier | Unlock | Window | Asks for | Sigil mult. | Bonus XP | Bonus TP |
|---|---|---|---|---|---|---|
| Hourly | L5 | End of hour | Fast crops | 0.4× | 0 | 0 |
| Daily | L5 | Midnight | Medium crops | 0.8× | up to 100 | 0 |
| Weekly | L100 | Monday 00:00 | Slow crops · sometimes products | 1.5× | up to 500 | 1 |
| Crafting Order | L210 | 48 hours | Processed products | 2.0× | up to 600 | 2 |
| Uncommon Order | M25* | 6 hours | Uncommon-rarity crops | 5× | 250 | 0 |
| Rare Order | M75* | Daily | Rare-rarity crops | 10× | 750 | 1 |
| Mythic Order | M200* | 2 weeks | Mythic-rarity crops | 50× | 3,000 | 3 |
| Dreamlike Order | M500* | Monthly | Dreamlike-rarity crops | 250× | 15,000 | 10 |
| Grand Bounty | L820 | 5 days | Varied basket — 3–4 crops, mixed rarity | 2.5× | 2,000 | 6–25 |
* Rare-tier orders are gated by crop mastery, not player level. They become available the moment any single crop crosses the threshold — the order will draw from that crop's pool.
quantity × contractValue × goldMultiplier. Rare-tier orders use quantity × baseSellPrice × rarityMultiplier × goldMultiplier — that's how a single Dreamlike pumpkin can clear seven figures.Standard tiers
Hourly — 0.4× · expires at the top of the hour
The lowest tier. One task asking for a small batch of fast-growing crops. Resets every clock hour, so you can chain through several per session.
Daily — 0.8× · resets at midnight
Medium-tier. Asks for crops in the 5-minute-to-2-hour grow range; quantities scale with crop value.
- Crop pool: Carrot (40–70), Corn (25–45), Strawberry (15–25), Melon (8–14)
- Reward: qty × contract value × 0.8
- Bonus XP: up to 100 (scales with task value — 20/50/100 thresholds)
- Bonus TP: 0
Weekly — 1.5× · resets Monday 00:00
Long-haul orders. Heavier quantities of long-grow crops; ~25% of the time the slot rolls a processed product instead.
Crafting Order — 2.0× · 48-hour window
Asks for processed products only — anything from the Furnace, Mill, Juicer or Cauldron, gated by the recipes you've unlocked.
- Reward: qty × product contract value × 2.0
- Bonus XP: up to 600 (200/350/600 thresholds)
- Bonus TP: 2
Sample quantity ranges
| Product | Normal | After skip ("easier") |
|---|---|---|
| Bread | 4–10 | 4–7 |
| Bun | 3–8 | 3–5 |
| Carrot Cake | 3–6 | 3–4 |
| Strawberry Tart | 2–4 | 2–3 |
| Juices (non-premium) | 2–8 | 2–5 |
| Ketchup · Jams (premium) | 1–2 | 1 |
Rare-tier orders
The four rare-tier orders are always offered, but you can only accept one if at least one of your crops has reached the mastery threshold. They draw exclusively from crops that qualify, and they ask for a small number of fruits at a specific rarity — which means you need to roll those rarities, not farm normally.
Uncommon Order — 5× · 6-hour window
- Gate: any crop at mastery 25 or higher
- Asks for: 3–5 fruits of Uncommon rarity from a qualifying crop
- Reward: qty × base sell × 2× rarity × 5× contract = 10× base price per fruit
- Bonus: 250 XP, 0 TP
Rare Order — 10× · daily reset
- Gate: any crop at mastery 75 or higher
- Asks for: 2–4 fruits of Rare rarity
- Reward: qty × base sell × 5× rarity × 10× contract = 50× base price per fruit
- Bonus: 750 XP, 1 TP
Mythic Order — 50× · 2-week window
- Gate: any crop at mastery 200 or higher
- Asks for: 1–3 fruits of Mythic rarity
- Reward: qty × base sell × 15× rarity × 50× contract = 750× base price per fruit
- Bonus: 3,000 XP, 3 TP
Dreamlike Order — 250× · monthly reset
- Gate: any crop at mastery 500 or higher
- Asks for: 1 Dreamlike fruit
- Reward: qty × base sell × 50× rarity × 250× contract = 12,500× base price per fruit
- Bonus: 15,000 XP, 10 TP
Grand Bounty
The endgame order. Unlocked at level 820, the Grand Bounty asks for a varied basket of crops across several rarities all at once, and pays out a stack of Tilling Points for filling it. It only ever draws from crops — and rarities — you've actually unlocked, so a broad, well-mastered farm fills it faster.
Grand Bounty — 2.5× · 5-day window
- Unlock: player level 820
- Only appears if: you have 4+ unlocked crops and at least one crop at Rare mastery (75) — without the variety and rarity to fill it, no bounty rolls.
- Asks for: 3–4 tasks, each a different unlocked crop at a spread of rarities. The first task is always Rare or higher, so it's a real grind. Rarities you haven't unlocked are skipped, and a slot downgrades a step if no fresh crop qualifies.
- Rarity mix: a premium-skewed bag — Uncommon ×1, Rare ×3, Mythic ×4, Dreamlike ×5. Per-task quantities by rarity: Uncommon 3–5, Rare 2–4, Mythic 1–3, Dreamlike 1.
- Sigil reward: qty × contract value × 2.5, summed across every task.
- Bonus XP: 2,000 (flat)
- Bonus TP: 5 base + 1 per Rare task, +3 per Mythic, +5 per Dreamlike — typically 6–25 TP depending on how spicy the basket rolls.
- Window: runs for 5 days. Fill it early and the next Bounty arrives the following day instead of making you wait out the window.
Rarity unlock thresholds (crop mastery): Uncommon 25 · Rare 75 · Mythic 200 · Dreamlike 500. A crop can only be asked for at a rarity once it's crossed that bar. See Crops & Rarity.
How tasks are generated
Contracts use a seeded random tied to the time window — Hourly to its hour, Daily to its calendar day, Weekly to its ISO week, Crafting Order to its 48-hour window. The seed means the order you see is deterministic for the window: closing and reopening the game doesn't reroll. Two players on the same hour will see different orders (the seed includes a per-account salt), but each player gets the same order until the window rolls over.
Rare-tier windows are wider — Uncommon rolls fresh every 6 hours, Rare every day, Mythic every 14 days, Dreamlike every 30 days.
The Grand Bounty rolls on a 5-day window and only ever draws from the crops and rarities you've unlocked — so the basket you're shown always reflects your own farm's progress.
Contract achievements
Every claim feeds the Contractor chain regardless of tier. Per-tier achievements layer on top.
Contractor (any tier)
| Tier | Threshold | Reward |
|---|---|---|
| Bronze | 5 contracts | 2 TP |
| Silver | 50 contracts | 5 TP + 1,000✦ |
| Gold | 500 contracts | 10 TP + 20 WP + 10,000✦ |
| Platinum | 5,000 contracts | 25 TP + 50 WP + 100,000✦ |
| Diamond | 50,000 contracts | 50 TP + 100 WP + 500,000✦ + 2 SP |
Per-tier one-shots
| Achievement | Trigger | Reward |
|---|---|---|
| Punctual | 100 Hourly contracts | 3 TP + 500✦ |
| Daily Driver | 100 Daily contracts | 8 TP + 20 WP + 5,000✦ |
| Weekly Warrior | 50 Weekly contracts | 15 TP + 50 WP + 25,000✦ |
| Master Crafter | 50 Crafting Orders | 20 TP + 50 WP + 50,000✦ + 1 SP |
Rare-tier trader chains
Each tier has its own 5-step chain. Final tier rewards include Storm Points — one of the few reliable inflows of SP.
| Chain | Step thresholds | Final-tier reward |
|---|---|---|
| Uncommon Trader | 10 → 50 → 250 → 1,000 → 5,000 | 250,000✦ + 1 SP |
| Rare Trader | 5 → 25 → 100 → 500 → 2,500 | 500,000✦ + 2 SP |
| Mythic Trader | 1 → 5 → 25 → 100 → 500 | 1,500,000✦ + 3 SP |
| Dreamlike Trader | 1 → 3 → 10 → 25 → 100 | 5,000,000✦ + 5 SP |
Hidden & misc
| Achievement | Trigger | Reward |
|---|---|---|
| First Job (hidden) | Claim your first contract | 1 TP |
| Procrastinator (hidden) | Skip 10 Crafting Orders | 2 TP + 10 WP |
| Stacked (hidden) | Have all four standard tiers active simultaneously | 3 TP + 10 WP |