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Archipelago › Storms

Storms ⛈️

Storms blanket-water every tilled tile on every island in a single action. They're the late-game answer to the dilemma of watering a sprawling farm tile-by-tile — the cost is paid in a separate, scarcer currency.

PropertyValue
UnlockL190
Cost1 Storm Point (preferred) — falls back to 100 Water Points if you have no SP
Cooldown5 seconds between storms
CoverageEvery tilled tile, every island, simultaneously
Wet duration180s base · +15s per level of Watering Duration · max +120s
Growth bonus+10% of total grow time credited instantly to every tilled tile holding a still-growing crop — on every storm, not just the first wetting. The Cloudburst keystone or the Monsoon Blessing raises it to 20%; both together 30%.

How a storm fires

Long-press the water button to toggle into Storm mode, then tap to fire. The game walks every tilled tile across all your islands and applies the same effect a normal watering tap would, but in one pass:

  • Dry tiles become wet for the full duration.
  • Already-wet tiles get their timer refreshed back to the full duration.
  • Every tile holding a still-growing crop is credited the growth bonus — wet or dry. The credit is a fixed chunk of the crop's total grow time, so a late storm lands just as hard as an early one.
  • Untilled tiles are skipped entirely (storms don't till), and fully-grown crops get nothing — there's no remaining time to shave.
Storms re-credit on every fire. The growth bonus is not limited to the first wetting — each storm shaves another chunk off any still-growing crop, even on already-wet soil. The real limiter is the 5-second cooldown and how scarce your Storm Points are, not whether the field is already wet.

Storm Points (SP)

Storm Points are a battle-pass currency, distinct from Water Points and earned in much smaller quantities. The game prefers SP automatically when one is available; only when your SP count drops to zero does the next storm dip into the 100 WP fallback.

The main inflow is achievement rewards — high-tier and rare-tier achievements pay 1–5 SP. A handful pay them out:

SourceReward
Rainmaker · Diamond (water 1,000,000 tiles)+1 SP
Contractor · Diamond (50,000 contracts)+2 SP
Master Crafter (50 crafting orders)+1 SP
Uncommon Trader · final tier+1 SP
Rare Trader · final tier+2 SP
Mythic Trader · final tier+3 SP
Dreamlike Trader · final tier+5 SP

Storm Points are deliberately scarce — the SP cost is what keeps storms feeling like a treat. If you'd rather spend Water Points, just keep your SP balance at zero and the game will fall back automatically.

When to storm

  • Long-cycle crops — A 10% bonus on a 12-hour tomato is 72 minutes saved per harvest. The same storm on 30-second wheat saves 3 seconds. The economics scale hard with grow time.
  • After expansions — When your second island arrives (the L210 Deed) or the main island grows another row, you'll have far more tiles than a manual loop can keep up with. One storm covers all of them.
  • Right before logging off — Storm just before quitting so every crop ticks through 10% of its remaining time on the wet bonus while you're away.
  • Pace by Storm Points, not wetness — every storm re-credits the growth bonus to all your still-growing crops, wet or dry, so there's no "wasted on wet soil" penalty. The limiter is your SP balance and the 5-second cooldown — pace yourself by those.

Storm-adjacent achievements

Storms count once per dry → wet transition. Achievement progress is tracked per tile, not per storm.

AchievementTriggerReward
Rainmaker · BronzeWater 100 tiles total10 WP
Rainmaker · SilverWater 1,000 tiles total30 WP
Rainmaker · GoldWater 10,000 tiles total1 TP + 60 WP
Rainmaker · PlatinumWater 100,000 tiles total5 TP + 150 WP + 5,000✦
Rainmaker · DiamondWater 1,000,000 tiles total10 TP + 300 WP + 50,000✦ + 1 SP
Cloud Whisperer (hidden)Water every tile of a full-size island (≥100 tiles) in one action5 TP + 50 WP
Storm ChaserSpend SP 100 times3 TP + 10 WP