Storms ⛈️
Storms blanket-water every tilled tile on every island in a single action. They're the late-game answer to the dilemma of watering a sprawling farm tile-by-tile — the cost is paid in a separate, scarcer currency.
| Property | Value |
|---|---|
| Unlock | L190 |
| Cost | 1 Storm Point (preferred) — falls back to 100 Water Points if you have no SP |
| Cooldown | 5 seconds between storms |
| Coverage | Every tilled tile, every island, simultaneously |
| Wet duration | 180s base · +15s per level of Watering Duration · max +120s |
| Growth bonus | +10% of total grow time credited instantly to every tilled tile holding a still-growing crop — on every storm, not just the first wetting. The Cloudburst keystone or the Monsoon Blessing raises it to 20%; both together 30%. |
How a storm fires
Long-press the water button to toggle into Storm mode, then tap to fire. The game walks every tilled tile across all your islands and applies the same effect a normal watering tap would, but in one pass:
- Dry tiles become wet for the full duration.
- Already-wet tiles get their timer refreshed back to the full duration.
- Every tile holding a still-growing crop is credited the growth bonus — wet or dry. The credit is a fixed chunk of the crop's total grow time, so a late storm lands just as hard as an early one.
- Untilled tiles are skipped entirely (storms don't till), and fully-grown crops get nothing — there's no remaining time to shave.
Storm Points (SP)
Storm Points are a battle-pass currency, distinct from Water Points and earned in much smaller quantities. The game prefers SP automatically when one is available; only when your SP count drops to zero does the next storm dip into the 100 WP fallback.
The main inflow is achievement rewards — high-tier and rare-tier achievements pay 1–5 SP. A handful pay them out:
| Source | Reward |
|---|---|
| Rainmaker · Diamond (water 1,000,000 tiles) | +1 SP |
| Contractor · Diamond (50,000 contracts) | +2 SP |
| Master Crafter (50 crafting orders) | +1 SP |
| Uncommon Trader · final tier | +1 SP |
| Rare Trader · final tier | +2 SP |
| Mythic Trader · final tier | +3 SP |
| Dreamlike Trader · final tier | +5 SP |
Storm Points are deliberately scarce — the SP cost is what keeps storms feeling like a treat. If you'd rather spend Water Points, just keep your SP balance at zero and the game will fall back automatically.
When to storm
- Long-cycle crops — A 10% bonus on a 12-hour tomato is 72 minutes saved per harvest. The same storm on 30-second wheat saves 3 seconds. The economics scale hard with grow time.
- After expansions — When your second island arrives (the L210 Deed) or the main island grows another row, you'll have far more tiles than a manual loop can keep up with. One storm covers all of them.
- Right before logging off — Storm just before quitting so every crop ticks through 10% of its remaining time on the wet bonus while you're away.
- Pace by Storm Points, not wetness — every storm re-credits the growth bonus to all your still-growing crops, wet or dry, so there's no "wasted on wet soil" penalty. The limiter is your SP balance and the 5-second cooldown — pace yourself by those.
Storm-adjacent achievements
Storms count once per dry → wet transition. Achievement progress is tracked per tile, not per storm.
| Achievement | Trigger | Reward |
|---|---|---|
| Rainmaker · Bronze | Water 100 tiles total | 10 WP |
| Rainmaker · Silver | Water 1,000 tiles total | 30 WP |
| Rainmaker · Gold | Water 10,000 tiles total | 1 TP + 60 WP |
| Rainmaker · Platinum | Water 100,000 tiles total | 5 TP + 150 WP + 5,000✦ |
| Rainmaker · Diamond | Water 1,000,000 tiles total | 10 TP + 300 WP + 50,000✦ + 1 SP |
| Cloud Whisperer (hidden) | Water every tile of a full-size island (≥100 tiles) in one action | 5 TP + 50 WP |
| Storm Chaser | Spend SP 100 times | 3 TP + 10 WP |